![]() So like a symbol, if it has only one material when it is saved then it sees all surfaces as being one, if the symbol has 5 different materials when saved then it is seen as having 5 individual surfaces(components). It seems to me that in the conversion(export) process is not dissimilar to saving a symbol, individual surfaces are defined based upon the materials assigned to those surfaces. I believe that if you are going to export a CA model for use in an independent renderer such as Twinmotion you need to create your CA model and assign CA materials with this in mind. I think I'm going to stick with HD Pro PBR and see what happens. Tried this morning and same thing, only had a sliver of one of the recessed light rings, but everything else including the rest of the fixtures were gone. ![]()
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